Pot the reds. Beat Sprinkles.
Your best break against Sprinkles. Sign in to get on the board.
Aim β tap the table to point the cue. Drag left or right for fine aim. On a computer, move the mouse or use A/D (hold Shift for tiny steps).
Shoot β tap the power bar to set a strength, then press Shoot. Or pull it down and release in one motion. Keyboard: W/S for power, Space to shoot.
Spin β tap the white ball button. Hit low for draw (back-spin), high for follow, sides for side. Raise the cue for swerve.
Chalk β tap the blue chalk button to keep full grip for extreme spin. Centre-ball shots work normally without it.
Camera β π₯ cycles cue view, table view and top view. Pinch or scroll to zoom; two fingers or right-drag to turn the table.
Rules β pot a red (1), then any colour, then a red again. When the reds are gone, pot the colours in order: yellow 2, green 3, brown 4, blue 5, pink 6, black 7. Your colour is chosen from your aim; tap a chip to change it.
Fouls give your opponent at least 4 points: missing the ball on, potting the wrong ball, or potting the white. After the white goes in, place it in the D.
After a foul β the opponent can play from here or ask the offender to play again. If the ball on was missed, they can also replace the balls and replay the shot. Three misses only lose the frame when a clear full-ball hit was available and a warning was given after the second.
Club rules: free balls, touching balls and push shots aren't refereed.